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Conjure woodland beings
Conjure woodland beings













conjure woodland beings

Instead of rolling an attack roll, determine the minimum d20 roll a creature needs in order to hit a target by subtracting its attack bonus from the target’s AC. Keep everything as-is, but introduce Handling MobsĬhapter 8 of the DMG (Thanks goodguy5!) offers some optional rules around Handling Mobs: Make it so it's difficult to maneuver or have room for the summoned creatures and the option to summon them gets taken off the table. Drop an AOE on the, and you'll wipe them out.Įnvironment design can also play a part here. These summoned creatures generally also don't have a lot of HP (especially the tiny animate objects). Summoned creatures aren't usually dealing damage that bypasses magical damage resistance or immunity, so bringing monsters in with those traits nullifies the summoned creatures strategy. The most obvious here is going to be bringing in monsters that are resistant or immune to mundane damage. While you don't want to create every encounter that counters this strategy, it isn't crazy to start filtering them and also having the minions of the BBEG know the strategy to counter it. This ultimately is most likely your biggest lever here. I'm really not a fan of this, especially if the strategy and use is by the book (which it kinda isn't with the above, but you get the point.) Taking away toys because you don't like it can present it's own table issues. That limits the capability within the rules, but it definitely isn't quite the same fun/feeling for the players. Using this in your discussion may be a reasonable tactic to show that if you wanted to press the rules-first approach, then you could allow them to summon, but that you choose (maybe randomly) the creatures. I don't think I've played at a table where the DM has picked the summoned creatures. Going by pure RAW, the character's aren't picking the creatures, the DM does. Summoning is tricky, the DM technically picks And it seemed too much, so I only used it when it really made sense to use it. I had played a bard for awhile that used animate objects and it honestly got tiring for me, too. Chat about what they like about it, what concerns you, and at least see if they can understand where your coming from and see if they'll choose to alter their strategies.

conjure woodland beings

Let them know it's a cool tactic and can be used, but please don't use it all the time. Managing so many creatures isn't fun for you, and that's totally reasonable. Talk it outĪs has been discussed, talk about what's happening with the players.

#Conjure woodland beings how to#

That doesn't leave you with a lot of options for how to address, but here are some considerations in evaluating what to do. This is a tough situation and the solutions are all generally things that can make players feel that their strategies are being specifically targeted. Some other approach I've not thought of?Īny advice or experience would be appreciated.Set a cap on the number of summons I'll allow to be active a once?.Devise new mass-summon house rules to try and speed things up in a fair way?.Approach this issue more as a group discussion about table dynamics?.How can I run these types of encounters in a more fun and 'rapid fire' way with less admin? Is it possible to better even out the total time-per-turn, such that the non-summoner characters feel as influential? Should I: The main problem here is keeping track of dozens and dozens of creatures and the necessary dice rolling that goes along with it. Historically, our combats have been fast paced and I already encourage players to have their turns ready before they come around. I have tried to explain to my players that this tactic is not very fun to GM for, and I have also contrived situations such that their enemies have more saving throw/AOE attacks available to them to try and thin the herd (though this does not always make sense and leads to my players having a weird persecution complex). The rounds also become very uneven, with the summoner players having much longer in the spotlight than, say, the rogue. Between, potentially, the 5 player characters, the two NPCs they often travel with, a familiar, the Circle of the Shepherd druid summoning 24 wolves, and the sorcerer animating 14 tiny objects, they can populate a small militia.Īs a result, our rounds end up taking a long time just in terms of the number of turns. Recently combat has become heavily bogged down, primarily because the party has discovered their new favourite ('Death by a Thousand Cuts') trick of Crusader’s Mantle + summoning every possible creature they can. I currently GM for a level 13 D&D 5e group of 5 players.















Conjure woodland beings